#region References
using Server.Items;
using System.Collections.Generic;
#endregion

namespace Server.Mobiles
{
    public class IronWorker : BaseVendor
    {
        private readonly List<SBInfo> m_SBInfos = new List<SBInfo>();

        [Constructable]
        public IronWorker()
            : base("the iron worker")
        {
            SetSkill(SkillName.Begging, 64.0, 100.0);
            SetSkill(SkillName.ArmsLore, 36.0, 68.0);
            SetSkill(SkillName.Blacksmith, 65.0, 88.0);
            SetSkill(SkillName.Fencing, 60.0, 83.0);
            SetSkill(SkillName.Macing, 61.0, 93.0);
            SetSkill(SkillName.Swords, 60.0, 83.0);
            SetSkill(SkillName.Tactics, 60.0, 83.0);
            SetSkill(SkillName.Parry, 61.0, 93.0);
        }

        public IronWorker(Serial serial)
            : base(serial)
        { }

        public override VendorShoeType ShoeType => VendorShoeType.None;
        protected override List<SBInfo> SBInfos => m_SBInfos;

        public override void InitSBInfo()
        {
            m_SBInfos.Add(new SBAxeWeapon());
            m_SBInfos.Add(new SBKnifeWeapon());
            m_SBInfos.Add(new SBMaceWeapon());
            m_SBInfos.Add(new SBSmithTools());
            m_SBInfos.Add(new SBPoleArmWeapon());
            m_SBInfos.Add(new SBSpearForkWeapon());
            m_SBInfos.Add(new SBSwordWeapon());

            m_SBInfos.Add(new SBMetalShields());

            m_SBInfos.Add(new SBHelmetArmor());
            m_SBInfos.Add(new SBPlateArmor());
            m_SBInfos.Add(new SBChainmailArmor());
            m_SBInfos.Add(new SBRingmailArmor());
            m_SBInfos.Add(new SBStuddedArmor());
            m_SBInfos.Add(new SBLeatherArmor());
        }

        public override void InitOutfit()
		{
			base.InitOutfit();

			Item item = (Utility.RandomBool() ? null : new RingmailChest());

            if (item != null && !EquipItem(item))
            {
                item.Delete();
                item = null;
            }

            switch (Utility.Random(4))
            {
                case 0:
                case 1:
					SetWearable(new JesterHat(), Utility.RandomBrightHue(), 1);
                    break;
                case 2:
					SetWearable(new Bandana(), Utility.RandomBrightHue(), 1);
                    break;
                case 3:
					SetWearable(new Bascinet(), dropChance: 1);
                    break;
            }

            if (item == null)
            {
				SetWearable(new FullApron(), Utility.RandomBrightHue(), 1);
            }

			SetWearable(new SmithHammer(), dropChance: 1);

            item = FindItemOnLayer(Layer.Pants);

            if (item != null)
            {
                item.Hue = Utility.RandomBrightHue();
            }

            item = FindItemOnLayer(Layer.OuterLegs);

            if (item != null)
            {
                item.Hue = Utility.RandomBrightHue();
            }

            item = FindItemOnLayer(Layer.InnerLegs);

            if (item != null)
            {
                item.Hue = Utility.RandomBrightHue();
            }

            item = FindItemOnLayer(Layer.OuterTorso);

            if (item != null)
            {
                item.Hue = Utility.RandomBrightHue();
            }

            item = FindItemOnLayer(Layer.InnerTorso);

            if (item != null)
            {
                item.Hue = Utility.RandomBrightHue();
            }

            item = FindItemOnLayer(Layer.Shirt);

            if (item != null)
            {
                item.Hue = Utility.RandomBrightHue();
            }
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write(0); // version
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();
        }
    }
}